Review: Destiny The Taken King

A Guardian from the Destiny series
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Destiny: The Taken King
Rating: ★★

Destiny, the space-based multiplayer shooter that’s acted as a digital narcotic to 20m feverish players, has been easier to cut down on in recent weeks. Most committed Guardians – as players are known – finished the last expansion pack, House of Wolves, months ago, leaving them with the same handful of missions to grind through over and over while they waited for new content.

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Thankfully The Taken King has been worth the wait. New players will find it accessible, with a solid story and epic cut-scenes brought to life by Canadian actor Nathan Fillion, most famous for his role in Josh Whedon’s space Western, Firefly.

Bungie rightly places a lot of emphasis on the new story-driven quest missions, but there are also welcome additions to keep the game’s hardcore fans happy: a third playable subclass of each character is now available, as well as new co-operative “strike” missions and more competitive multiplayer maps, all of which refresh a game that had begun to feel a little stale.

The experience is lifted further by overhauls to the in-game economy, which brings a better balance to the rewards system, despite rendering old gear like the Excalibur-esque rocket-launcher Gjallarhorn sadly defunct.

Say goodbye to your social life: that familiar Destiny craving is back.

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